Aug. Quelle, en: Augmentation Augmentation ist ein Ergänzungsband zur Vierten Edition von Shadowrun. Cover EN AUG SR4 CATjpg. Is it likely that a more or less standard infantry soldier might have cyberware installed by the military? Basic stuff like smart links? Or would. Bilson briefly said in an interview with X-Play on November 9, , “I already know what Saints Row 4 is about, and it is wilder than [Saints Row: The Third]”.
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Discussion is primarily aimed at exploring narratives found in the Sixth World. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Sadly our nova hot community isn’t the best place to discuss the mechanics discussion or troubleshooting the video games.
Is it likely that a more or less standard infantry soldier might have cyberware installed by the military? Basic stuff like smart links? Or would they be more likely to have gear with those augmentations that can be reused and easily replaced?
That’s something I’ve wondered myself. I’d love to see a breakdown of the standard gear and ‘ware Corps and Cops have. But unfortunately we don’t augjentation many lore books. Examples have been shown in older edition sourcebooks. But frankly I always found them underwhelming: HTR are still technically cops or security.
Quelle, en: Augmentation
They just have a much bigger budget. They’re guys and gals that still want to be able to go home every night to a normal life. They train as a group all the time, but they’re still just working people. Unlike a Street Sam, they’re probably hoping to move upward into a leadership or management position within a few years.
Getting all chromed up seems a bit much since this wouldn’t be their long-term dream job. Aigmentation live and breathe combat and would have few issues getting all the chrome. Like a Street Sam, it’s their life. The opportunity cost is that they’re not augmengation it. They’re better off actually buying ware from elsewhere with a good deal than using their own augmemtation.
I would augmenfation to disagree; the corps are manufacturers. With the exception of higher grade ‘ware and some exotic ‘ware, Megacorps can effectively produce as much product as the market can handle. It would be like Remington not arming its security guards augmentatiob their own auugmentation, or Boeing using an Airbus plane in-house, because of cost considerations.
Why would Remington have their own in house guards rather than hire a private firm that will themselves soak the cost of operation which they can spread over multiple clientsand why wouldn’t Boeing just use regular Airlines instead of needing to manage and maintain their own private airport for private use? What kind of marketing is it when Mr Boeing flies on a Lear jet? His own planes are crappy, so he flies on another corps jet Likewise, Remington’s guns are so crap that they’ve hired a security company that exclusively uses Ares small arms.
Quelle, en: Augmentation – Die Shadowhelix – Das deutsche Shadowrun Wiki
However, being big corps, both of these probably wholly, or partly own 3rd parties that provide these kinds of services It’s a nice, easy way of diverting losses on to an unpopular augmentattion, or moving profits around to avoid taxes if they’re even paying any. Check the section called Character Trove. There is also a section called Character Index, listing the stats for many different allies and enemies the team may encounter.
There are stats for an Ares Firewatch Amphibious Assault team on pg 55, but aside from full Deltaware, their stats are about the same as Professional Rating 5 from SR5. They DO have milspec armor though, so not pushovers by any means. State of the art ADL has 3 military cybersuites for recon, infantry and airforce.
Infantry one includes cybereyes 3 with what you would expect in them for combat ops, an airtank, muscle replacement, modular ear mount, visualizer and a skilljack. They know most guys aren’t in for the long augmetation, and most guys are warm bodies but not actually going to see combat. Especially auhmentation with wireless stuff creating additional vulnerabilities, and what you can do with goggles and trodes, plus cost of not only the implants but getting them installed, why bother these days?
Pilots will have control rigs, specops will have lots of toys, but PFC John Smith is gonna have a rifle, an armorjacket, and a helmet augmentqtion some built-ins. Yeah, it’s like beat cops: Standard gear will likely include a belt mounted biomonitor with a couple wired auto-injectors loaded with stims and Jazz or something similar.
This is also the most cost effective option of all, and you really can’t under state the willingness of of a corp to go with the cheapest option. Basic Military are augmented with cheap used ware which may be replaced with higher quality gear at the individuals request provided augmentatioon sign the Military Augmentation Reclamation papers and agree to pay back differences in cost.
This will be taken out of their salary with next to no interest. However once you leave the rates go up along with the payments. This leads to your standard grunts and career soldiers having similar effectiveness whilst creating a point of difference. I typically outfit standard military men with muscle replacement and a few survivability modifications.
Autoinjectors filled with combat drugs for reaction boosts, goggles for visual and aim enhancements and similar audio additions. As the soldiers undergo more training they receive more attention and start to get higher quality augmentations. The majority of the cost for getting cyberware is the ware itself, and that can be completely offset by just stripping out all the equipment from the casualties Think of how much we can get for the corpse! Man, I was writing a really, really, reaaaaaally long post Every point I raised was needing like 5 paragraphs of context to explain, which then needed their own explanation.
All that for a very disappointing conclusion anyway. So instead I’ll just give the conclusion Troopers get very little equipment but gain ridiculous level sr efficiency thanks to force multipliers with a few short arguments that Augmenttaion don’t usually hear. Allergies and risk of Cyberpsychosis prevents any form of systematic adoption of augs.
The game’s economy is designed with very very sharp dropoff on return on investment, and the setting has extremely rapid obsolescence.
Regular grunts are still probably using the rugged stuff from that still works well, but with a whole battery of firmware upgrades. Mages and Riggers are the linchpins of the combined arms. Infantrymen plays a very specific role that doesn’t really get anything from augmentations.
In contrast, some special operatives like doorkickers will basically get “all” the augmentations. Special operatives that needs every advantages and cost millions in training anyway will get an airplane-worth of ‘warez since the ROI is equivalent.
Regular just don’t get enough mileage to justify it; their role is basically “being there”.
Augmentation | Shadowrun: Throw Back | Obsidian Portal
High-end drones and Spirits fill basically all the niches between regular troopers and special operatives. Pi-TACs gives all the same advantages as a full suite of cyberware, including the most reliable initiative improvement A officer in VR just giving orders has a metric shitton of initiative and bonuses to give away to his troopers without anybody needing any aug’.
Any additional improvement is so situational, that the occasional Jazz and combat stimulants applied as required just make more sense. That’s why they were made in the first place, after all.
For soldiering, aug-ing a human to ork levels is impractical, and auging an ork has very marginal returns in comparison. No wonder orks are always welcomed in the army. Nations are underfunded now, and corporations don’t have classic “standing armies” mercenary companies sometime come close, but there’s still a world of difference.
I wouldn’t be surprised if every squad has an immense collection of drones working with them for various tasks though.
I agree with almost all of that, except the allergy and cyberpsychosis part. I think probably that since a lot of the augmentationn useful augmentations can be done through external gear googles or contacts instead of cybereyes for example that they’d probably do that.
Easier to implement and distribute, easier to repair, easier to upgrade, etc. I’m making a augmehtation soldier turned street sam and was trying to decide if they’d have anything from the army, mostly because then I could justify have some augments for free!
I don’t think so, but I’ll see if the GM is cool with the idea that maybe he “accidentally” left is milspec, DV rating 8 goggles in his duffle bag or something. The risk of having a soldier go kill-crazy in the barracks, on the field or when back in civilian life is different from current age issues. Private outfits can follow some pretty “out-there” positions, as they’ll most likely have unique situations and niches Just like civil war guerillas or even terrorist groups, their organization and equipment will be much more reliant on a bunch of various reasons, opportunities and pressures completely unrelated to what a normal army faces.
The augments one would have gotten during service are represented by the higher Ressource priorities: It’s not usually that your character is personally wealthy he wouldn’t be shadowrunning if that was the case but that he accrued augmnetation valuable equipment over his lifetime. Gear that is installed is gear that can’t be lost or left behind, and is harder to damage by accident. Why buy trodes, goggles, blah, blah, and train a person for x number of weeks when for a small outlay and a couple of days recovery you can install a smartlink, which brings the grunt up to the shooting skill achievable after 2 se4 of training?
You put agmentation rifle with all augmentatuon bells and whistles on it in to the hands of a person vs, putting all those bells and whistles in to a pair of cybereyes and auggmentation you also need the technicians to maintain those bells and whistles.
You already have medics close by anyway, and for serious injury you’re rotating the grunt out of theatre. It’s not just a question of what’s aigmentation, but also what’s most effective operationally. The Smartlink works almost just as well just with glasses or goggles, and can be agmentation sold as surplus once obsolescent.
My rule of thumb when creating military folks is that the essence cost is around. Maybe multiply the budget per year of service contract they sign.
A data jack provides DNI, which can link to a smartgun. And lets you direct-connect to various things. Useful for ‘wireless off’ combat moments.
Flare comp implanted into eyes act as both sunglasses and muzzle flare reduction, as well as protrction from flash packs aaugmentation flashes off the flash bang. But augmsntation about the end for your standard infantry grunt. If you go cavalry, spec ops, or specialized service, change the cyber at that point. As others have pointed out, it would probably depend a lot on the purpose of the military. While megas are the kings of the hill now, nations do still have a whole lot of warm bodies.
You can train a basic grunt in months if need be, and a basic big blunt object type force in a year. That’s still the “standard infantry soldier” for most forces, especially if the threat of an actual shooting war is low.