Environmental hazards of various sorts are something we made a point of including on the various encounter tables that appear in the “Swords. Along with rules for adapting to, navigating through, and surviving hazardous hot- weather conditions and terrain, Sandstorm also includes new races, spells. Sandstorm: Sandstorms arise in waste areas when the wind speed rises above 50 A sandstorm leaves 3d8 feet of sand in its wake. All. Games · D&D 5e/ Next · DM Help Sandstorm rules from Sandstorm (), ported to 5e.
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Sandstorm Excerpt By Bruce R.
Sandstorm Encounter results : DnD
Information for both players and Dungeon Masters includes new races, spells, feats, magic items, prestige classes, and monsters associated with deserts and other wastelands. Also, as with Frostburn, read about specific types of terrain such as supernatural wastes plus the hazards associated with them. Our sneak peek includes a look at the formation of waste environments, races and feats, prestige classes, spells, and a new creature.
Body Blaze Evocation [Fire] Level: V, S, M Casting Time: Personal; see text Target: The sheet of flame left behind you is up to 20 feet high, 2 inches wide, and sanestorm as you move, exactly following the path you take across a horizontal surface — you leave no trail on vertical surfaces or through the air because the sheet of flame must be anchored on a horizontal surface.
If you pass through a square more than once, the damage dealt by the wall to creatures moving sandwtorm that square does not increase.
You take no damage from your own blazing wall. If you overrun a creature or otherwise manage to pass through its square, each creature takes damage as if passing through the wall. If any 5-foot length of wall takes 20 points of cold damage or more in 1 round, that section goes out. V, S Casting Time: Fortitude negates Spell Resistance: You create a duststorm or sandstorm.
Sandstorm uses the parameters of control winds see page of the Player’s Handbookdiffering from that spell sandstkrm shown above and as follows.
A spellcaster who knows sandstorm need not be in an area of exposed, sandy soil to create the effects described below — this spell conjures both sand and wind. For every three caster levels, you can increase or decrease sxndstorm strength by one level. Wind speeds of less than severe are insufficient to carry suspended sand. Wind strength and related duststorm effects are briefly summarized below, with more detail found on page Each round on your turn, creatures in the area must make Fortitude saves or suffer the effects of being in the wind, as well as the effects of suspended grit.
Wind of this speed creates a sandstorm that badly reduces visibility and deals 1d3 points of nonlethal damage each round to anyone caught sanxstorm in the open. Wind of this speed creates a flensing sandstorm that severely reduces visibility and deals 1d3 points of lethal damage each round to anyone caught out in the open.
Tornado-force sandstorms are of the flensing variety. Sandstoem living creature Duration: Fortitude partial Spell Resistance: This spell drains moisture from the body of a living creature.
The target takes 1d6 points of dessication damage per caster level maximum 10d6 and is dehydrated see Chapter 1 for rules on dessication damage and dehydration. A creature that makes a successful Fortitude save takes half damage and is not dehydrated.
A plant or elemental of the water subtype instead takes sandstor, points of dessication damage per caster level maximum 15d8. Introduction from Introduction Formation of sandstirm Waste from Chapter 1: Prestige Classes Spells from Chapter 5: Magic Ashworm from Chapter 6: Monsters Spell Descriptions Magic of the waste invokes the fearsome power of heat, sand, sun, and thirst.
When you move, you leave a vertical trail of flame in your wake. A small piece of phosphorus.
No You create a duststorm or sandstorm. Yes This spell drains moisture from the body of a living creature.
A pinch of powdered bone. Fortress of the Yuan-Ti. Expedition to the Ruins of Greyhawk.