I am finally ready to submit the final version of my map for keep on the shadowfell . I started this map after I got a chance to play rpg again. Keep on the Shadowfell Maps. My group downloaded and printed these for our game and they were a HUGE timesaver (and they look really. Hey, Just wondering if anyone out there has the maps for this module in Maptools ?.
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We run once a fortnight so that’s nearly four months of play in each one.
There are lots of twisting corridors, and the PCs appear to be given an immediate and meaningful choice of three separate corridors upon entering the dungeon. Dungeon Tile Mapper — v1. You have done an amazing job here.
In that case, I’m tbe mildly capable artist. Ok, just a fast post: Wednesday, 11th February, I’ve just mapz running KotS with my party and I used a combination of maps from Cartographers Guild I think and Posterazor to be able to print them in A3-A4 and tape them together. By properly positioning these connections, we can turn entire dungeon levels into looping structures.
I’m sure that once word gets out, people are going to be hitting up this page as a free resource. Mistakes, of course, get made. Naturally, you’re all well and truly done with Keep by now and these are of no use to you.
Keep on the Shadowfell Maps | Ruminations of a Canadian Geek
The maps are not included in the set, but a map of each area is in the book on the pages that detail that encounter.
Of course, you can probably go to the MapTool forum and find someone who did all this for you. Keep on the Shadowfell maps Winterhaven looks good, but if you feel that you need to grid your maps out for combat which I assume to be the reason for the different dhadowfell of the other two you might as well do it here as well.
If you bought the original PDF or downloaded the free one you’re out of luck. Tthe is how the kruthiks and rats got into areas 9 and Each map takes several pages but we just keep some scotch tape at the table and my players assemble each one as I refresh myself on the encounter about to take place.
It still went great. They allowed Arcana and Thievery checks to stack for the purposes of disabling the dragon statues. There was a link with all of them, but it appears to be dead and not in The Wayback Machine.
The maps should fit right into vtt’s like Maptools what I use. Any advice on printing them out for use?
Is there any simple way around this? But as I mentioned earlier, when you straighten out all of those twisting corridors the overwhelmingly linear structure of the dungeon becomes quite clear: I hope you will enjoy the maps as much as my players have done.
As long as you can explain what they look like, it shouldn’t be too big of an issue. You can download a complete cheat sheet of the entire remix here: Although we specialize in maps of fictional realms, as commonly used in both novels and games both tabletop and role-playingmany Guild members are also proficient in historical and contemporary maps. Post was not sent – check your email addresses!
The Mad Mapper
A Much Belated Addendum February 2nd, You are commenting using your Facebook account. Just trim off the white bits at the edges where needed so om overlap well? Good Deeds Gone Unpunished! Then, if ma;s all really get into it, check out the dmg on YouTube for making some really cool maps and props. At first glance, this dungeon may appear quite complex and interesting: They took the kobolds by surprise, overpowered their leader a kobold named Issitik shadowwfell, and chopped off his arm.
I’ve already played through the adventure myself, but I’d certainly point anyone I know wanting to run this module in maptool to these. Reset Fields Log shadowfe,l. I’m sure the good peeps over there would love to take advantage of this. The entire section was cut.
Gunsforhands; at The thing to remember, as you said, is that you don’t want to actually make all of the maps exactly as they are in the books. This is the complete map of the Keep of the Shadowfell, taken from the adventure of the same name.
This provides a second connection to the lower level, providing the dungeon with important multiple connections between levels. Last edited by Dirk F.